Notice

This page has yet to be updated for the rotation effective 14 April 2023. Some of the information contained below may be out of date for the E Regulation Mark onward Standard format.

 Recovery and Rebound

Healing

Pokémon

Indeedee V SSH 91
Zarude V VIV 22
Radiant Tsareena SIT 16

Supporters

Pokémon Center Lady SSH 176
Cheryl BST 123

Items

Hyper Potion SSH 166
Spicy Seasoned Curry ASR 151

Stadium Cards

Crystal Cave EVS 144

Recovery

Pokémon

Eldegoss V RCL 19
Granbull FST 116

Supporters

Nessa VIV 157
Klara CRE 145
Roseanne’s Backup BRS 148
Team Yell’s Cheer BRS 149
Cyllene ASR 138

Items

Energy Retrieval SSH 160
☆ Ordinary Rod SSH 171
Pal Pad SSH 172
Energy Recycler BST 124
Urn of Vitality BST 139
Rescue Carrier EVS 154

Stadium Cards

Training Court RCL 169

Rebound

Supporters

Raihan EVS 152

Items

Lucky Egg SSH 167

Effect Break

Phoebe BST 130
Canceling Cologne ASR 136


Healing

Pokémon

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Indeedee V SSH 91 is an option for decks that need to ensure that they keep their Active Pokémon out of knockout range. However, this small amount of healing is insignificant in most decks that would run some form of healing.

Decks don’t often include Indeedee V.

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Zarude V VIV 22 has a powerful healing effect in its Jungle Rising attack. However, as an attack, its healing effect needs to be an integral part of any deck it’s part of for it to be a worthwhile inclusion. It’s also worth noting that its healing effect is most useful for healing bulkier Pokémon, like Pokémon VMAX, as squishier Pokémon with less HP are unlikely to survive long enough to be healed in the first place.

Decks don’t often include Zarude V.

Radiant Tsareena offers a way to heal off some of the damage that your opponent spreads onto your Pokémon. The small amount of healing it provides may not always be relevant, but it can often be just enough to push a Pokémon out of the range of easy knockout.

As a Radiant Pokémon, you can only run a single copy of the card in your deck—and only if you don’t have any other Radiant Pokémon in your deck.

 

Supporters

Other prints: FLF 93, GEN 68, HIF 64

Other prints: FLF 93, GEN 68, HIF 64

Pokémon Center Lady heals one of your Pokémon and removes any Special Conditions on it. In nearly all cases, this healing is not sufficient to warrant the use of a Supporter card. Because of this, Pokémon Center Lady tends not to be included in any decks in the Standard format.

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Cheryl is a potent healing option for decks that can either move their energy around or aren’t concerned about the energy discarding effect of the card. In particular, some decks centered around Pokémon VMAX, with their large quantity of HP, can make good use of Cheryl, using it to skew the prize trade in their favor.

Not many decks include Cheryl, but those that do most often include 1-3 copies.

Items

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Hyper Potion may be a niche healing option, but it can be potent in decks that can abuse it. Because Hyper Potion is an Item card rather than a Supporter card like Cheryl, you can both heal a Pokémon and do other things—like Draw or Gust—on the same turn.

Like other healing options, it’s best to realize that most decks won’t include Hyper Potion. Decks that do include it tend to include 1-2 copies.

Spicy Seasoned Curry is a double-edged sword useful in very niche situations. Yes, you heal off 40 damage from your Active Pokémon, but you’re also guaranteed to take an additional 20 damage from the Burned Special Condition during Pokémon Checkup.

Very few decks will run Spicy Seasoned Curry. Decks that need it will run 4. Decks that don’t have a focus around needing the card will run better healing options instead.

Stadium Cards

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Crystal Cave offers both a counter to Path to the Peak and a way to heal off some of the damage that your opponent spreads onto your Metal- and Dragon-type Pokémon. The small amount of healing it provides may not always be relevant, but it can often be just enough to push a Zacian V, for example, out of the range of easy knockout.

Decks that run Crystal Cave tend to run 3-4 copies.

 

Recovery

Pokémon

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Eldegoss RCL 19’s Happy Match means that any Supporter card in your discard pile is just a Pokémon search card away. This powerful flexibility means that discarding a Supporter like Boss’s Orders in the early part of a game doesn’t have to be catastrophically bad as it may otherwise be.

Decks that need regular access to specific Supporter cards may find Eldegoss V to be a handy inclusion, but many decks won’t run Eldegoss V at all. Decks that do tend to run just a single copy.

Granbull FST 116’s Dig Up ability recovers two Pokémon Tool cards from the player’s Discard Pile and puts them into the player’s hand when Granbull evolves. For decks in need of extra copies of specific Tool cards, Granbull may be a key component in ensuring that the deck’s supply of those Tools doesn’t run dry.

Granbull is not a common inclusion in decks, but would likely be run at 2 copies with 2 copies of Snubbul, the Basic Pokémon. A deck running Granbull would also likely include copies of Scoop Up Net to make it easier to reuse Granbull’s ability.

Supporters

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Nessa offers a flexible recovery option for decks running Water type Pokémon in combination with basic Water energy. In decks that have access to Frosmoth’s Ice Dance ability, the potential for scooping four Water Energy cards from your discard pile only to immediately reattach them with Ice Dance can make for a powerful comeback move.

However, because Nessa is a Supporter card, it means you’ll often have to choose between using Nessa and using another Supporter like Professor’s Research or Boss’s Orders. As a result, decks that include Nessa tend to include just 1-2 copies of the card.

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Klara gets back both energy and Pokémon—directly to your hand. Think of Klara as a sort of “super” Ordinary Rod. Instead of having to shuffle the cards you’re recovering into your deck, you have direct access to them at the expense of using your Supporter card for the turn. This can be important for getting back a Pokémon—especially an evolving or evolution Pokémon—when it’s crucial to get the deck’s next attacker up and ready to go.

Klara isn’t an especially common card in decks. Decks that do include Klara tend to include just 1-2 copies of the card.

Roseanne’s Backup is a Supporter card, but one that offers a means of recovering card types that don’t often have a way to recover them. In addition to offering the recovery of 1 of your Pokémon, Roseanne’s Backup also gives you a means of recovering a Tool, Stadium Card, and an Energy card—including a Special Energy card. You can also recover some combination of the four different card types—including 1 of each.

Not many decks will include any copies of Roseanne’s Backup, but those that do will include 1-2 copies of the card.

Team Yell’s Cheer is unlikely to see play in any typical aggression-focus deck, but may find its home in some control, mill, or stall decks. Team Yell’s Cheer makes it possible to recycle Supporter cards and Pokémon from your discard pile back into your deck. For a control archetype, for example, this may end up being the way it gets back some of its many disruption cards—including those that are the most important for its current matchup.

Most decks do not include any copies of Team Yell’s Cheer.

Cyllene is the “get back whatever” card that some decks simply need. Decks that rely heavily on cards that don’t have other recovery options, like non-tool Item cards, may find Cyllene a useful tool in their arsenal. Where other recovery options are available for the class of card you need to recover, they are often the better option—in addition to being a Supporter card, Cyllene’s recovery is on a coin flip, and it’s entirely possible to flip two tails!

Decks that run Cyllene tend to run 1-2 copies of the card.

 

Items

Energy Retrieval gets back two basic Energy cards from your discard pile. Although this sounds especially powerful, many decks that run recovery cards like this one will prefer the flexibility offered by Ordinary Rod instead since it also recovers Pokémon.

Decks that do want to run Energy Retrieval are those that can and do quickly make use of the Energy recovered by the card—decks with Rain Dance style effects like Cherrim’s Spring Bloom or Frosmoth’s Ice Dance. Decks that run Energy Retrieval tend to run 2-4 copies.

☆ COMMON INCLUSION

☆ COMMON INCLUSION

Ordinary Rod is the most powerful Item-based recovery option currently available in the Standard format. As an Item, it offers recovery for both Pokémon and basic Energy cards, making it an ideal inclusion in decks that need to be able to recover both. Especially in decks that focus on single prize attackers, Ordinary Rod can ensure that your deck doesn’t run out of stream too early. For decks with bulkier main attackers, like decks centered around Pokémon VMAX, Ordinary Rod is less likely to prove useful.

Decks that run Ordinary Rod tend to run 1-2 copies.

Other prints (errata): FLF 92, UPR 132

Pal Pad can be a helpful inclusion in decks that need to run a large variety of Supporters or in decks that need ‘extra’ copies of a specific Supporter card.

In most cases, decks will simply run more copies of their preferred Supporter card out cards, but for decks that do include Pal Pad, it's usually just a single copy.

Other prints (errata): AOR 72, GRI 123

Energy Recycler is an option for decks that need a high quantity of Energy, but that cannot take the enormous hit to consistency that running a high quantity of Energy brings. Many decks that would use Energy Recycler to recover basic Energy, however, will often be better served by the additional flexibility offered by Ordinary Rod.

Most decks have no need to include Energy Recycler, but those that make use of it tend to include just 1-2 copies of the card.

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Urn of Vitality is one of the very few means of recovering Special Energy cards in the current Standard format and is an automatic inclusion in any deck featuring Single Strike Energy. Urn of Vitality means that Houndoom’s Single Strike Roar is available more often, meaning that your Single Strike Pokémon are easier to power up and that they hit harder once they are.

Decks that run Urn of Vitality tend to run 4 copies of the card.

Rescue Carrier is an ideal recovery option for decks that have critical Pokémon with low HP. Although Rescue Carrier can’t recover energy cards like Ordinary Rod, the power of bringing your discarded Pokémon directly back to your hand instead of shuffling them back into your deck can be the difference between having your next attacker ready to go—and missing a knockout.

Decks that run Rescue Carrier tend to run 2 copies of the card.

Stadium Cards

Training Court is a periodic energy recovery option that also serves as a means of removing a hostile Stadium card, like Path to the Peak. Decks that make strong use of basic Energy cards in the player’s hand—like decks that accelerate energy from the player’s hand—will find Training Court especially useful.

Decks that run Training Court tend to run 3-4 copies of the card.

 

Rebound

Pokémon

Supporters

Raihan is a powerful ‘get back in the game’ rebound card that both helps power-up a new attacker when your previous one gets knocked out and helps you find any one critical missing piece to help you respond to such a knockout—Pokémon search cards like Ultra Ball or even a second energy card to attach to your next attacker. Decks that don’t include any basic Energy cards can’t make use of Raihan, so it’s important that any deck you intend to include Raihan in both runs a handful of basic Energy cards and finds itself with those basic Energy in the discard pile reasonably often.

Decks that run Raihan tend to include 1-2 copies of the card.

 

Items

Other prints (errata): AR 88

Lucky Egg offers additional draw when one of your Pokémon is Knocked Out, acting as a rebound tool that helps you draw into cards necessary to respond with a knock out of your own. Decks that lean heavily on non-Draw Supporters or on Draw Supporters with weaker draw effects (Draw 2, 3, or 4), like Bird Keeper, tend to benefit the most from Lucky Egg.

Decks that run Lucky Egg generally run 1-2 copies.

 

Effect Break

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Phoebe is a means of cutting through the walling effects of decks that wall out Pokémon VMAX, like Glaceon VMAX. This power to cut through these walling effects means that the attacking Pokémon VMAX you’re running can continue to take knockouts, even against decks that are designed to stop you from doing so, allowing you to once again take prizes and advance toward victory.

Decks that run Phoebe generally include 1-2 copies.

Canceling Cologne helps to break the walling effects of Pokémon in your opponent’s Active Spot. Cards like Miltank with its Miracle Body Ability don’t stand a chance when Canceling Cologne shuts the Ability off.

Decks that can’t run alternative answers to cards with Abilities like Miltank’s may find themselves reaching for Canceling Cologne. Decks that run it tend to run just 1 copy of the card.