Energy and Acceleration

Acceleration

Pokémon

Cherrim BST 8
Houndoom BST 96
Flaaffy EVS 55
Arceus V BRS 122
Arceus VSTAR BRS 123
Magnezone ASR 107
Archeops SIT 147
Baxcalibur PAL 60

Supporters

Melony CRE 146
Elesa's Sparkle FST 233
Gardenia’s Vigor ASR 143
Geeta OBF 188

Items and Stadium Cards

Magma Basin BRS 144
Dark Patch ASR 139
Gutsy Pickaxe ASR 145
Mirage Gate LOR 163

Redistribution

Pokémon

Bronzong BST 102

Items

Energy Switch SVI 173
Exp. Share SVI 174

Energy Search

Pokémon

Eldegoss EVS 16

Items

Energy Loto ASR 140
Energy Search SVI 172

Supporters

Lady LOR 159

Acceleration

Many decks make use of some form of Energy Acceleration—or the use of Trainer cards or Pokémon attacks or abilities to attach more energy cards than the usual one-per-turn. A handful of the more popular acceleration options are listed below.

Pokémon

BST_008_R_EN_SM.png

Cherrim BST 8 allows you to rapidly flood your Pokémon with Grass Energy, so long as your Pokémon don’t have a Rule Box (Pokémon ex and Pokémon V have Rule Boxes). As the Pokémon you attach to doesn’t have to be a Grass-type Pokémon and doesn’t need to be on the Bench like other Energy-accelerating abilities require, Cherrim can be an option worth considering even in unexpected places.

Decks that run Cherrim tend to run 3-4 copies, in addition to 3-4 copies of the Basic Pokémon, Cherubi.

BST_096_R_EN_SM.png

Houndoom BST 96 doesn’t just attach a Single Strike energy, it searches it out from your deck and attaches it to one of your Single Strike Pokémon—at the cost of having to place 2 damage counters on that Pokémon. Further, Houndoom’s Single Strike Roar ability has no text limiting its use to just once per turn—if you have more than one Houndoom in play with the Single Strike Roar ability, you can use that ability on each of those Houndoom to quickly power-up your Single Strike Pokémon.

Decks that run Houndoom tend to run 3-4 copies, in addition to 3-4 copies of the Basic Pokémon, Houndour.

Flaaffy EVS 55 attaches a discarded Basic Lightning Energy in your discard pile to one of your Benched Pokémon. In combination with your manual attachment each turn, several Flaaffy’s Dynamotor abilities can be used to rapidly power-up a benched Pokémon that can be then switched into the Active Spot to attack.

Decks that run Flaaffy tend to run 4 copies of Flaaffy, in addition to 4 copies of Mareep, the Basic Pokémon.

Arceus V and its Trinity Charge attack work to power up any Pokémon V (including Pokémon VSTAR, Pokémon V-UNION, or Pokémon VMAX) you have in play—whether that’s another Arceus V or VSTAR, or some alternate attacker, Trinity Charge ensures that your deck will have the Energy attachments it needs to keep its strategy flowing.

Decks that include Arceus V tend to include 3-4 copies of the card, but some decks skirt by with just 2 copies.

Arceus VSTAR and its Trinity Nova attack not only do respectable damage, but work to power up any Pokémon V (including Pokémon VSTAR, Pokémon V-UNION, or Pokémon VMAX) you have in play—whether that’s another Arceus V or VSTAR, or some alternate attacker, Trinity Nova ensures that your deck will have the Energy attachments it needs to keep its strategy flowing.

What’s more, Arceus VSTAR’s Starbirth VSTAR Ability gives you a once-per-game option to get any two cards from your deck that you may need. This helps to guarantee you have what you need when you need it—an extremely welcome option for many a deck.

Decks that include Arceus VSTAR tend to include 2-3 copies of the card.

Magnezone offers a way of accelerating basic Metal Energy from your deck by filtering them out of the top 6 cards from your deck. Decks that intend to use Magnezone—a Stage 2 Pokémon—to accelerate Energy in this way will find they need to run a higher-than-typical Energy count in order to consistently hit Energy off of Magnezone’s Giga Magnet ability, which further cripples such a deck’s consistency.

Decks that are looking to use Magnezone to accelerate Energy will include 2-3 copies of Magnezone and 2-3 copies of Magnemite, the Basic Pokémon, plus 3-4 copies of Rare Candy.

Archeops SIT 147 has an extremely powerful Ability in Primal Turbo. Combined with Lugia VSTAR’s Assembly Star VSTAR Power, which can pull two Archeops from the discard into play, Archeops is sure to get out quickly and rapidly power up your Pokémon by searching your deck for 2 Special Energy cards and attaching them to 1 of your Pokémon.

Decks that play Archeops most often play 4 copies of the card in conjunction with some combination of Lugia V and Lugia VSTAR.

Baxcalibur PAL 60’s Super Cold ability is one commonly referred to as a “Rain Dance” effect in that it allows you to attach as many Water-type Energy cards from your hand as you like to your Pokémon in play. This powerful ability is hampered only by the hit to a deck's consistency brought upon by its being a Stage 2 Pokémon.

Decks that include Baxcalibur tend to include 2-3 copies each of Baxcalibur and Frigibax, the Basic Pokémon, in addition to 4 copies of Rare Candy, to skip evolving into Artibax.

Supporters

Melony is a powerful energy acceleration option for decks focused around Pokémon V that make use of either Water Energy or have a Colorless Energy in their attack cost.

Although Melony’s draw power is less potent than Professor’s Research and Iono, its acceleration of a Water Energy from the player’s discard pile to one of their Pokémon is exceptional.

Decks that run Melony nearly always run 3-4 copies.

Elesa’s Sparkle may only attach two Fusion Strike Energy at the expense of using your Supporter card for the turn, but it searches the deck for those Energy, making it both a surefire and powerful option to help get a deck built around Fusion Strike Pokémon powered up—getting the through its initial setup or helping it to rebound from a knockout.

Decks that run Elesa’s Sparkle tend to run 2 copies of the card, in addition to 4 copies of Fusion Strike Energy.

Gardenia’s Vigor may draw just two cards, but its secondary effect—attaching up to two Grass Energy cards from your hand to one of your benched Pokémon—means that your Pokémon can be out and attacking faster than they would otherwise. Furthermore, Gardenia’s Vigor allows you to attach those Energy cards after you draw the two cards, making it possible to attach Grass Energy you draw into with its effect.

Decks tend to avoid Gardenia’s Vigor because of its weak draw effect, but decks that are desperate for its acceleration effect tend to use 1-2 copies of the card.

Geeta accelerates two Basic Energy cards from your deck to 1 of your Pokémon in play. However, in exchange for this effect, Geeta makes you unable to attack with any of your Pokémon for the remainder of the turn—a high cost to pay on any turn except, for some decks, your first turn.

Because this card cannot be played by a player going first—even if it can be found with the effect of Lumineon V’s Luminous Sign Ability—Geeta sees limited play.

Items and Stadium Cards

Magma Basin works in combination with cards that discard Fire energy from your hand—like Ultra Ball—to attach a Fire Energy from your discard pile to 1 of your Benched Fire-typed Pokémon and at only the cost of 2 damage counters. Magma Basin makes it significantly easier to power up the attacks of many Fire-type Pokémon and can be an important asset in any deck that focuses on a Fire-type main attacker.

Decks that run Magma Basin tend to include 3-4 copies of the card.

Dark Patch is an immediate inclusion for any deck built around a Darkness-type main attacker. Dark Patch not only accelerates energy from the discard pile, but can also serve as a pseudo energy recovery option.

Decks that run Dark Patch tend to include 4 copies of the card.

Gutsy Pickaxe is an Item card that draws you another card, effectively turning your deck into a 56-card deck when you play 4 copies of the card. As an additional benefit, if the card it draws into is a basic Fighting Energy, you are able to attach it to one of your Benched Pokémon—providing a small bit of acceleration.

Decks that can make use of Gutsy Pickaxe tend to run 3-4 copies.

Mirage Gate is the keystone of the Lost Engine. Together with Comfey LOR 79 and Colress’s Experiment, Mirage Gate allows you to search your deck for two Basic Energy cards of different types and to attach them to your Pokémon in any way you like, provided you have successfully put seven cards into the Lost Zone. This can make it easier to power up Pokémon with complex attack costs, like Dragon-type Pokémon.

Only decks focused on interaction with the Lost Zone and the Lost Engine are likely to ever use Mirage Gate. Those decks will run 4 copies of the card. Others will not use it.

Redistribution

Pokémon

BST_102_R_EN_SM.png

Bronzong BST 102 moves around any energy that provides Metal Energy with its Metal Transfer ability—an attached Aurora Energy, Coating Metal Energy, or just a basic Metal Energy. In conjunction a means of energy acceleration, Bronzong can ensure that the energy you need is in the right place at the right time.

Decks that run Bronzong tend to run 2-4 copies, in addition to 2-4 copies of Bronzor, the Basic Pokémon.

 

Items

Energy Switch offers a quick and simple way to move energy from one Pokémon to another. This can mean powering-up a Pokémon’s attacks more quickly or even taking advantage of benched-based energy acceleration, like Dark Patch, with more ease.

Energy Switch’s biggest disadvantage is that it isn’t able to move Special Energy from one Pokémon to another.

Decks that run Energy Switch tend to include 3-4 copies.

Exp. Share can be a handy tool for decks that are sensitive to losing energy when one of its Pokémon is knocked out, like decks without energy acceleration options or decks that are especially reliant on manually attaching a single Basic Energy card each turn.

Decks don’t often run Exp. Share, but those that do tend to run 2-3 copies.

Energy Search

Pokémon

Eldegoss EVS 16’s Cotton Lift ability is effectively a free double Energy Search each turn. For decks that need to find Energy often—or decks that need a lot of Energy at once—Eldegoss can be a helpful inclusion.

Decks that run Eldegoss tend to include 2-3 copies of the card, with 2-3 copies of Gossifleur, the Basic Pokémon.

 

Items

Other Prints: GRI 122

Energy Loto may not search your whole deck for an Energy card like Energy Search, but it does give you a way to dig for any Energy card, including a Special Energy card, without having to use your Supporter for the turn to do so.

If your deck isn’t running Special Energy—and especially if it isn’t reliant on Special Energy, it’s like that Energy Search is a better option. However, if your deck needs its Special Energy, Energy Loto may be a good inclusion. Decks that run Energy Loto tend to run 2-3 copies of the card.

Energy Search is a simple item card—find a basic energy and put it into your hand. This simple effect is most powerful when paired with cards that can search for Energy Search directly, like Irida or Arven.

Decks that run Energy Search tend to run 1-2 copies.

Supporters

Lady is a simple Supporter card—find up to four basic energy cards from your deck and put them into your hand. Most decks will prefer other options, especially Item-based options like Energy Search. However, decks that are able to flood the board with Energy attachment effects may find the heavy energy search effect of Lady helpful.

Most decks will not use Lady in any capacity. Those that find it useful will likely run just one to two copies.